Triple Take - Apex Legends
Right after watching a youtube tutorial by Matt Gault (How I Design Awesome Gun Sounds | My Sound Design Process) I was amazed by the layer-based sound design. This was back in the day when I was figuring out how Sound Design works and the different techniques are applied to get the most out of any given sound.
I decided to try it out by myself on a weapon called Triple Take, from one of my favorite games of all times: Apex Legends.
Fun Fact: The reload sound bank was made using toy mech sounds.
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