Twitter is just a mine of knowledge, at least for Sound Designers. You can come across quick tutorials, audio snippets from audio veterans, cool Audio Technical stuff by giga-brains, scripts for REAPER, tips and tricks to make your Sound Design workflow run smoothly, etc. In this case we will talk about 3 different things that I carry through my own sound design workflow everyday:
Carlye Nyte - Modifying Whoosh to route tracks' audio output directly into it (Reaper)
League Frequencies Ep2 | Part 1: Synthesis - based Building Blocks
To start off, please check out Carlye’s tutorial first and do the setup as she does, otherwise you will be like: “where the hell did he pull that out from?, this is the worst tutorial ever” Trust me. Once properly working, download Global Sampler and try the controls out, you will notice it is pretty neat and a gem to Sound Designers. To wrap it up with the preparations, watch the huge contribution the team of Sound Designers from League of Legends provided to us learners to improve our own technique.
Okay, buckle up. We are going to work with the next samples I designed just for the sake of the example.
Sound Design Using Live Feed into Reaktor Whoosh
To refresh what Carlye said in her tutorial, remember your session should look something like this:
For each source, I’ve got Crystallizer instantiated with different settings, I grabbed one of my samples that had a different character and different frequency content in the spectrum, edited the best sounding sections out and set a loop around the samples. If you press play, your whoosh plug-in will start running normally and you will be like: “Daaaamn those last two sounded awesome, I wan’t to record but I have my loop set up, I wish I could record smoothly without looping” Well, here is where Global Sampler comes extremely handy.
Global Sampler is a game-changer for me, you can record ANYTHING that is running through whatever track you put the plug-in in. In this case, you need to put the plug-in in the master track (as a matter of fact, you can put it directly in the track you have the Reaktor Plug-in, but if you do something else out of that track, it will not get recorded) . Once the plug-in is in the master, open Global Sampler up from your Actions List. (Once installed, it should appear as: Script: BirdBird_Global Sampler.lua). And voilà, you are now playing your loop with Whoosh going on and recording all your variations at the same time!!! By this moment, you would like to edit all the variations Global Sampler recorded, so it is a good idea to make one extra track below your “Source 4” track so you can toss the recorded material and edit it right away.
So you can now think of the possibilities this technique offers as opposed to import samples, for instance, you may want to add plug-ins to destroy one Source sample in each track or you can add automation within the loop selection so you aim for a more defined effect, or I am thinking right now to write a script that in each loop, the automation randomly changes within that loop selection for even further variation.
If you want to check out how I used this technique, go check out my project “VFX Renders by Rustam Ryaboy”.
Thanks for stopping by! If you have any questions, do not hesitate to reach me out in any social media or via e-mail.